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By Hugh Davies
Videogames are important cultural artifacts. Not only are they expressive instances of contemporary culture, they also represent the latest chapter in humanity’s ancient obsession with games and play.
By Tony Sugiarta, Masako Tanaka, Arie Syarifuddin and Marinella Andrea Mina
#ASEFCulture
Participants of the online residency Virtual Workings Tony Sugiarta (Indonesia), Masako Tanaka (Japan), Arie Syarifuddin (Indonesia) and Marinella Andrea Mina (Philippines) worked together on the topic of "Interweaving Textiles" under ...
By Di Liu
A library, a study room, and a hangout spot, Reading Room is a public space where friends gather to read, discuss, meditate and imagine. Launched by HB Station in Guangzhou, ...
By James Luigi Tana
Last December, culture360 launched a series articles on how the arts are adapting to the "New Normal. Well over 10 months into the global pandemic, this series will present experiences ...
By Valentina Riccardi
culture360 is delighted to talk to the founders of Curators Performance Initiatives or PCI, an independent network of curators, scholars and practitioners in performance curation
As part of our media partnership with M1 Contact Contemporary Dance Festival, we have interviewed the Italian dance company Compagnia Zappalà Danza to know more about MoDem, the choreographic language developed by Roberto ...